1st, if you don't limit damage to PC's like I did...PC's will die often. And that's the heavy armor guys! The poor archers, footpads, wizards, etc. will die in *droves*. Armor helps, but in the end...death and dismemberment all around!
2nd, priests are almost too open in what they can/can't do. The short of it is that it's not the power of the priest doing the deed...it's the actual frickin' god/dess or a direct emissary from them who provides the actual mojo. This is a bit of a conundrum; if the miracle is being performed by divinity, then why is it so limited, fleeting, or otherwise "mortal" in feel? Overall, we really liked the whole Fervor stat and whatnot. Really gave the priest player (and me) the feeling that his characters god was actually watching his every move. Nice touch.
3rd, wizards win. Simple as that. If you pump enough into your Witchcraft skills, there's pretty much nothing you can't do. The spells themselves lead to many a game-breaking/wrecking experience. For example, the PC's were beat up and low on arrows, torches, and had a lot more treasure than they could carry. Solution: Wizard Conjures some arrows, torches, a rope ladder, and a suit of armor. He uses Alchemy (I think that was it) to enlarge a cauldron; then transmutes part of it to give it four little legs, and then animates it with enchantment to boost it's strength. Fill it up with all the treasure and off they went! It seemed there was no situation he couldn't "instantly fix", more or less. For example #2, they were in a dungeon, exploring away. The wizard player gets a bit board at the pace and casts some sort of "wizard eye" that basically lets him see in a 150m radius...through anything. I spend the next 10 minutes drawing out the map of the dungeon, with a few rolls to check things he may have mistaken for other things. The second time he did this, I just gave him the dang map.
Overall, however, it was fast and loose, and the freedom was definitely something everyone needed as a break from the generally rules-laden systems we typically play (e.g., right now we are playing Rifts by Palladium...this is not a rules-light game!).
Anyway...next campaign will probably start up in a few weeks after we finish with Rifts. One of the players wants to run a GURPS campaign (not my cup-o-joe, but I have the electronic character creation software for GURPS so at least making a character isn't the suicide-inducing process it used to be for me!).
Paul L. Ming